

Elite encounters are like mini-bosses and when defeated drop an extra paint brush and an artifact or gems. Enemies are broken up into two types of encounters, normal and elite.Examples: Costing one less energy when character is in front, Retaining card in your hand after use etc.

Gem’s can be slotted into cards to gain extra abilities. Roguebook allows each of its cards to be customized by finding gems throughout a level.Defense cards are also an essential part of the Roguebook experience as some turns enemies will hit with enhanced attacks and the best course of action will be to dodge. Cards have different effects such as hitting multiple opponents, causing bleed, and healing you from damage.Your two characters are each positioned on the field one in the front and one in the back. Each card has an energy value and you only have so much energy each turn. Combat is done by selecting cards from your deck and dragging them on the enemy you want to attack.Most of the map is covered when a level begins and you use your paint brush (which has limited uses) and paints you find to uncover other spaces. Movement takes place across an overworld where you actively click on tiles around the map to move to them.Every run has the same 3 levels in the same order, but the placement of enemies changes along with which boss you fight at the end of each level.Each run (game session) is divided into 3 levels with the goal of defeating the boss in each of the three to win your current run.Every character has a unique ability and a completely different set of obtainable cards that encourage the player to try out each character multiple times.You lose a run once both of your characters run out of HP. You choose between 2 characters to use in each run from a total of 4 (2 are unlockable).

However, there are a few issues that hold Roguebook back from being a perfect game. Now after spending more than 15+ hours with Roguebook, I can say it’s a great game for new & veteran players alike. Despite being a huge fan of roguelikes & roguelites, this was the first one to peak my interest enough to try it right away. Roguebook is a newer entry in the deckbuilder roguelike genre and also happens to be my entry point into the genre. Hopefully, that will be sorted out in the final release, but it definitely hindered the experience a tad not knowing whether or not I’ll lose my run due to a game crash and not lack of slack and poor decision-making like usual.Developed By: Abrakam Entertainment Published By: Nacon Genre: Deckbuilder/Roguelike I also ran into pretty frequent technical problems, having the game crash on me multiple times when returning to a run or trying to load up a new one. It added a whole extra genre to the game with its tower defense mechanics, and while Roguebook tries to do something new, it doesn’t go that far. Monster Train was another game that was clearly inspired by Slay the Spire and incorporated a lot of the same or very similar gameplay mechanics, but at the same time, it still felt unique. Roguebook definitely tries to be original with its open-world map and dual-character combat system, but in the end, it just feels like another rip-off of Slay the Spire. The biggest thing that distinguishes a truly great roguelike from all of the others – and trust me, there are a lot of them now – is originality. While the characters are cool, the game doesn’t really stand out – which is ultimately my main problem with the game, it’s nothing special. The same goes for the graphics, its a cute and pretty fantasy game that looks really good but the art style isn’t that unique. The music is nice and atmospheric but didn’t overly stand out as anything special to me.
